
Game Developer
Roei Rubach
I build scalable systems, polished tools, and high-performance client features with Unity.
🧠 Clean C# Architecture
⚙️ System Design & Optimization
🛠️ Unity Editor Tooling
🧩 Modular Client Features
PROJECTS

- Solo Unity Developer
- Internal Educational Game Project at OLIGAME• Spearheaded the end-to-end development of an educational 3D game aimed at helping players master multiplication tables through fun, interactive gameplay.• Designed and implemented modular, scalable gameplay systems with a strong focus on performance, maintainability, and automation using Unity best practices.• Integrated personalized feedback systems and player progress tracking to drive iteration based on early playtests with 50+ users- resulting in a 86%+ improvement in multiplication recall.• Applied principles of clean architecture and SOLID design, alongside custom minigame systems and UI flows, delivering a polished experience built for long-term extensibility.• This project highlights my ability to independently lead technically challenging initiatives, leverage data to inform design, and ship high-impact educational content.